New Media Manitoba is hosting an intro to developing for the iPhone and iPod Touch event this evening, and I will be live-blogging here for those interested, but unable to attend or get into this sold out event!
And here is the transcript from the event...
| You had me at iPhone NMM Event | (10/22/2008) Powered by: CoveritLive |
|
6:59
|
Just about to get going here... I am doing this from my iPhone so will likely try to be succint in my typing, and please bear with any spelling errors! |
|
7:01
|
Kevin Hnatiuk from New Media Manitoba is adjusting the projector and about to begin the introductions! |
|
7:02
|
tonights event is an intro to developing for the iPhone and iPod touch |
|
7:04
|
this is the second night of this presentation, as there was incredible demand for the first night |
|
7:05
|
Kevin has started |
|
7:06
|
20 people with iPhones or touches here |
|
7:07
|
draw for an iPod touch tonight for NMM members |
|
7:08
|
Myron introdocing the Virtual Reality Centre where is the venue for tonightsevent. |
|
7:10
|
VR centre receives govt funding to help with research and is available for use by the community |
|
7:12
|
Alec Holowka introduced and he will be presenting, from Infinite Ammo http://infiniteammo.ca/ |
|
7:13
|
independent developer and creator of aquaria |
|
7:15
|
doing an overview of tonight's program |
|
7:17
|
explaining his triforce of game development... business, technology and art |
|
7:20
|
analyzing how various games are developed with business, art or technology as driving forces for different games |
|
7:21
|
talking about independent games... Cave story, World of Goo |
|
7:22
|
Cortex Command, Knytt, Crayon Physics which looks cool |
|
7:23
|
Dwarf Fortress, Aquaria |
|
7:24
|
talking about how to come up with a Game Concept |
|
7:26
|
intro to his company Infinite Ammo |
|
7:27
|
their game Paper Moon |
|
7:28
|
developed in 12 days, requires 3d glasses |
|
7:29
|
graphics and game play is in 3d, requires red and blue 3D glasses for the full effect. |
|
7:30
|
graphics were drawn on paper, cut out and scanned in, very cool |
|
7:33
|
very cool, developed for a competition, and has to be beatible in 5 minutes. Looks very cool |
|
7:34
|
now onto iPhone devel info |
|
7:35
|
going over hardware specs, now going over developer certification process |
|
7:35
|
app store overview |
|
7:36
|
app store pricing levels |
|
7:37
|
going over app store purchasing process, which if you haven't done it, is super simple |
|
7:37
|
iSplume demo |
|
7:39
|
now wurdle, a boggle clone |
|
7:40
|
Wurdle's highest rank on the app store was 8 |
|
7:41
|
Received 2000 purchases a day when ranked 8 on the app store |
|
7:42
|
They estimate 10000 sales per day for top 1-3 apps |
|
7:43
|
1-2% of iPhones have a buggy acceleromator which detects movement when device is sitting still |
|
7:44
|
Developer approval take 1-4 weeks |
|
7:45
|
approval for store and setup banking info takes... |
|
7:45
|
1-4 weeks |
|
7:45
|
game approval took 4-8 days |
|
7:47
|
right now 1280 games available |
|
7:48
|
apple pays month to month and region by region |
|
7:48
|
demo of Phull |
|
7:54
|
how to design game... Come up with something that can be played in 2-10 minutes on the bus |
|
7:54
|
think simple, easy to figure out for player, and stay focused |
|
7:55
|
prototype and test well |
|
7:55
|
listen to feedback |
|
7:55
|
15 minute break |
|
8:14
|
getting going again, Kevin is explaining the presentation eval forms we have been given |
|
8:15
|
winner of iPod touch is John P |
|
8:16
|
Alec is back on to talk about XCode |
|
8:17
|
showing code of Aquaria |
|
8:19
|
now iPhone code of new game he is working on called das cube |
|
8:20
|
In Das Cube,bang like colored cubes together |
|
8:22
|
looks simple but neat, demo of the game on the emulator in XCode |
|
8:23
|
explaining opengl code |
|
8:26
|
Code looks very codey |
|
8:27
|
Moving on to talk about game development tool called Unity |
|
8:27
|
Christopher Lobay from Infinite Ammo now talking |
|
8:29
|
Unity allows for one click publish to iPhone, and other formats |
|
8:30
|
showing paper moon in Unity, very gui... friendly for making quick changes |
|
8:33
|
unity supports JavaScript and C# |
|
8:36
|
now showing a curling game in Unity developed by Alec with Adam from Wurdle Fame |
|
8:36
|
Unity costs $1600 per user pimped out |
|
8:39
|
unity allows you control game on mac with the iPhone as your input device! |
|
8:41
|
Going over differences between XCode and unity... Cost, freedom, ease of use, development timeline |
|
8:43
|
Formal presentation over, now onto Q&A |
|
8:45
|
they found out how easy Unity is, how the company is to work with, and there is a great community behind it |
|
8:45
|
talking about their funding sources, and their succes |
|
8:47
|
Alec Came back to Winnipeg, because funding options and the game community has grown in Winnipeg... Oh and he and his girlfriend broke up |
|
8:53
|
Presentation over, now Kevin is back up |
|
8:58
|
going over iPhone stats |
|
8:59
|
discussing the opportunity that exists for app developers |
|
11:05
|
Well that was fun... Coveritlive.com entered maintenance mode at exactly 9:00pm just as things were wrapping up. |
|
11:07
|
Kevin ended off introducing an iPhone Applications Developer training course that will be taking place in December 2008. The cost is $5995 with $1500 refunded within 90 days of your appication launching on the iTunes App Store |
Trackback URL for this post:
http://www.mythoughtsonthings.com/trackback/44



