You Had Me at iPhone - New Media Manitoba iPhone Development Event

New Media Manitoba is hosting an intro to developing for the iPhone and iPod Touch event this evening, and I will be live-blogging here for those interested, but unable to attend or get into this sold out event!

And here is the transcript from the event...

You had me at iPhone NMM Event (10/22/2008) 
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6:59
Just about to get going here... I am doing this from my iPhone so will likely try to be succint in my typing, and please bear with any spelling errors!
7:01
Kevin Hnatiuk from New Media Manitoba is adjusting the projector and about to begin the introductions!
7:02
tonights event is an intro to developing for the iPhone and iPod touch
7:04
this is the second night of this presentation, as there was incredible demand for the first night
7:05
Kevin has started
7:06
20 people with iPhones or touches here
7:07
draw for an iPod touch tonight for NMM members
7:08
Myron introdocing the Virtual Reality Centre where is the venue for tonightsevent.
7:10
VR centre receives govt funding to help with research and is available for use by the community
7:12
Alec Holowka introduced and he will be presenting, from Infinite Ammo http://infiniteammo.ca/
7:13
independent developer and creator of aquaria
7:15
doing an overview of tonight's program
7:17
explaining his triforce of game development... business, technology and art
7:20
analyzing how various games are developed with business, art or technology as driving forces for different games
7:21
talking about independent games... Cave story, World of Goo
7:22
Cortex Command, Knytt, Crayon Physics which looks cool
7:23
Dwarf Fortress, Aquaria
7:24
talking about how to come up with a Game Concept
7:26
intro to his company Infinite Ammo
7:27
their game Paper Moon
7:28
developed in 12 days, requires 3d glasses
7:29
graphics and game play is in 3d, requires red and blue 3D glasses for the full effect.
7:30
graphics were drawn on paper, cut out and scanned in, very cool
7:33
very cool, developed for a competition, and has to be beatible in 5 minutes. Looks very cool
7:34
now onto iPhone devel info
7:35
going over hardware specs, now going over developer certification process
7:35
app store overview
7:36
app store pricing levels
7:37
going over app store purchasing process, which if you haven't done it, is super simple
7:37
iSplume demo
7:39
now wurdle, a boggle clone
7:40
Wurdle's highest rank on the app store was 8
7:41
Received 2000 purchases a day when ranked 8 on the app store
7:42
They estimate 10000 sales per day for top 1-3 apps
7:43
1-2% of iPhones have a buggy acceleromator which detects movement when device is sitting still
7:44
Developer approval take 1-4 weeks
7:45
approval for store and setup banking info takes...
7:45
1-4 weeks
7:45
game approval took 4-8 days
7:47
right now 1280 games available
7:48
apple pays month to month and region by region
7:48
demo of Phull
7:54
how to design game... Come up with something that can be played in 2-10 minutes on the bus
7:54
think simple, easy to figure out for player, and stay focused
7:55
prototype and test well
7:55
listen to feedback
7:55
15 minute break
8:14
getting going again, Kevin is explaining the presentation eval forms we have been given
8:15
winner of iPod touch is John P
8:16
Alec is back on to talk about XCode
8:17
showing code of Aquaria
8:19
now iPhone code of new game he is working on called das cube
8:20
In Das Cube,bang like colored cubes together
8:22
looks simple but neat, demo of the game on the emulator in XCode
8:23
explaining opengl code
8:26
Code looks very codey
8:27
Moving on to talk about game development tool called Unity
8:27
Christopher Lobay from Infinite Ammo now talking
8:29
Unity allows for one click publish to iPhone, and other formats
8:30
showing paper moon in Unity, very gui... friendly for making quick changes
8:33
unity supports JavaScript and C#
8:36
now showing a curling game in Unity developed by Alec with Adam from Wurdle Fame
8:36
Unity costs $1600 per user pimped out
8:39
unity allows you control game on mac with the iPhone as your input device!
8:41
Going over differences between XCode and unity... Cost, freedom, ease of use, development timeline
8:43
Formal presentation over, now onto Q&A
8:45
they found out how easy Unity is, how the company is to work with, and there is a great community behind it
8:45
talking about their funding sources, and their succes
8:47
Alec Came back to Winnipeg, because funding options and the game community has grown in Winnipeg... Oh and he and his girlfriend broke up
8:53
Presentation over, now Kevin is back up
8:58
going over iPhone stats
8:59
discussing the opportunity that exists for app developers
11:05
Well that was fun... Coveritlive.com entered maintenance mode at exactly 9:00pm just as things were wrapping up.

11:07
Kevin ended off introducing an iPhone Applications Developer training course that will be taking place in December 2008. The cost is $5995 with $1500 refunded within 90 days of your appication launching on the iTunes App Store

11:45
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